![]() ![]() ![]() For example, if we destroy the wings, it will shed it's remaining connector from the body to wing and use it's arms as legs just like moa and move to a stage where ground combat would be harder (changing stage can be like how we face the lephantis in ODA). My idea is, before we actually fight the boss, we could begin in a corpus assembly facility, then we can sabotage some stuff in the facility, the choices we made will affect the type of the boss we fight (for example, destroying the missile launcher manufacturing module will replace the said weapon with another module we choose to ignore (the premise could be environmental hazard, timer, etc) and that would get installed in the boss that we will fight)Īt first we could face this boss as hovering enemies, similar to raptor, but it has many parts we can destroy (for loot, special weapons, etc). First of all, happy new year! I'm thinking of a corpus boss we can battle like monster hunter's creatures. ![]()
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